There seems to be a general consensus these days that there is a potential downside to the incredible choice in the modern world. That having 75 different crisp flavours to choose from just makes it harder for us to choose and that when we do finally pick, we're left more anxious about whether we made the right decision. After all, what are the chances we picked the best one out of all those 75 options?
It's been suggested that people who have grown up with this find it harder to make choices, so either pick without conviction, or fail to make a decision at all.
What's interesting for me is that there seems to be a new craze in computer games, that potentially reflects this. Games that allow you to make a choice and live out those consequences - sometimes even across multiple games.
Now this is partly about games doing what they do best. Making choices is just another way of giving the player power within the virtual world, and helping them to make their own interactive story.
But games are also often about being able to do the things you can't in real life. Fight in a war, compete in an extreme sport, leap across rooftops. So is the recent popularity of games that show the consequences of your decisions actually about giving people a virtual environment, in which they can make a decision and go along with the result, in a way they simply couldn't handle in the real world. Are these games just a reflection of a generation unable to make big decisions and stick with them?
Sunday, 4 September 2011
Choice simulation
Keyboarded by David Mortimer at about 06:53 2 comments
Sunday, 17 July 2011
The un-canine valley
Keyboarded by David Mortimer at about 08:27 0 comments
Sunday, 8 May 2011
What a tool
Brands spend an incredible amount of time, money and effort turning their products into a story they think consumers will want to engage with, to learn about, to share. Often the messages are few and really quite simple. So why does nobody bother to investigate?
Of course everyone is busy, there are all these new types of media etc. These are all very valid and old points, but I think often consumers just aren't given a credible reason and the motivation to follow what brands want to say.
As my old friend Shigsy (the creator of Super Mario) once said about computer game story telling - you don't write a story and tell people to follow it. You create a world (product) and give people the tools they need to explore it and understand it themselves.
The other day some clever people from the BBC came in to work to talk about their 'History of the World in 100 objects' series. Brands find it hard to get people to contemplate their single new feature - imagine trying to get people motivated enough to want to investigate the entire history of the world.
The answer for them was deceptively simple. Make it about objects.
Everyone has an object that tells a story. About them, about others, about places, about the history of the world. By using objects as the tool through which the BBC could tell the story, it gave everyone the tools to relate to the stories, to tell their own and get involved in the series.
I think what's key is how closely this fitted with the series (product), but still gave room for the tool to be taken out into the wider world, to explore other issues. This is when things can ingrain themselves in culture.
In the same meeting, Marmite was mentioned. Again, the Love/Hate thing is undoubtedly linked to the product, but as a tool it can be used outside of the campaign, giving Marmite the kind of cultural power that still gets it mentioned on Britain's Got Talent all these years later. People are using the Love/Hate tool, but every single time, it is linked back to the product. Magic.
Even things like Carlsberg - Probably the best lager. The sheer quantity of fake Carlsberg ads online is a testament to the tool they created of 'making dream versions of every day things'.
I pick these two examples in particular as, being a massive geek, I naturally see apps and online as a way of creating tools for people to interact with and explore brand stories. However, I think it's important to know that traditional advertising can still achieve this - it just needs to recognise that consumers need a way in to their story. A tool which makes exploring the brand fun, which brings to life the story, but has the legs to be used outside of what are usually quite boring and irrelevant product categories.
The danger is if you make your tool purely about your product. Then you end up with Alan Hansen talking to you about the HOT TOPIC of whether you can look professional while chewing gum. I'd personally have liked to have seen this Good side / Bad side idea stretched further, with gum merely the way into it. As Marmite has shown, this wider focus can improve the product link, not necessarily come at the expense of it.
Having said that, I'm sure the people who made those ads know more about the gum world than me. I'm too professional to chew.
Keyboarded by David Mortimer at about 06:53 2 comments
Sunday, 6 March 2011
Everything is interesting, including pencils
A really good way to look intelligent is to know the Latin origin of words, so that you can express the deeper meaning of a name. Unfortunately, 'pencil' is based on the Latin word for 'little tail'. So, instead of looking like Stephen Fry, I get to share the insight that you can make a pencil look like a small tail if you hold it near your buttocks. Excellent.
Apparently pencils were invented when a big pile of graphite was found in England and we decided to do stuff with it. It seems such pure graphite was rare, so we cunningly flooded the mine so no one could steal it. This is a wonderful defensive move and one which really should be used more often. Why don't we flood our offices at night to protect our computers? A quick drain before 9am and we're good to go.
The colours coating the wood vary across the world. The market leader in each country picked a colour and then the lesser pencil producers copied it to look good. It's nice to know that cheap knock-offs have always been around. This is also why most pencils on TV are yellow, as this was America's classiest colour.
Pencils are graded in terms of their hardness, or H. Also, their blackness, or B. Also there's a single rogue F for some reason. Why can't they pick a single unit of measurement and stick with it!
Keyboarded by David Mortimer at about 09:04 0 comments
Sunday, 13 February 2011
Everything is interesting, including sweater vests
The good thing about working on one account, is being able to really get under the skin of every area of the business. However, I do quite miss the joy of researching completely new industries/companies/products. It's like there's no need for Google any more.
So, as some kind of brilliant (not stolen) cross between what Northern Planner is doing and Wikipedia, I'm going to research random things and hope that they're actually interesting. This really will be entertainment at its best.
To start off, I'll write about something very dear to my heart; the sweater vest.
Let's start by saying, yes, it is technically a tank top. However, I've always prefered the American name for it myself, especially as the name tank top has its origins in women's swimsuits (swimming tank). It just doesn't sit right with what is the most manly item of clothing ever produced.
So, what is it that makes a sweater with the sleaves cut off so spectacularly cool? Well, according to a slightly suspicious looking Wikipedia article, the answer is Afghan rap superstar Akbar Zaki.
I have my own theories.
The first is based on the experience of going to interviews for advertising jobs. Interviewers' styles can range anywhere between the t-shirted hobo look and the well suited, silently judging my shoes look. The magic of the sweater vest is that it can fill a position anywhere between 'semi formal' and 'formal', with a brief stop off at 'sports casual'.
Secondly, the sweater vest has a moderate success rate at hiding poorly ironed shirts.
Thirdly, Chandler Bing wore one.
Now, while my fashion sense has been described as Primarkable. It appears the hip kids of today also enjoy a spot of sweater vesting. For example, Urban Dictionary defines a sweater vest as "An article of clothing often worn by 'ridiculously' good looking teachers that make them somehow even better looking."
A quick sentiment analysis of Twitter also shows that 74% of posts about sweater vests are positive. The other 26% are wrong.
What are people saying about them though? Well, someone called Caroline made this announcement; "My boyfriend has a sweater vest. I love life."Unfortunately, not all of the posts are about sweater vests single handedly saving relationships. One lovely young gentleman named Anthony states: "nice sweater vest faggot". Now putting aside the fact this post was listed as 'positive', Anthony seems to have misread the situation, like only a person who describes things as 'sick' can.
Does a man wanting to look quite formal, but not too formal make him a faggot? No. It makes him a sexy, wisecracking, Afghan rap star. Research does not lie!
http://www.youtube.com/watch?v=lp3Txy0dA6Y
Keyboarded by David Mortimer at about 12:57 8 comments
Sunday, 23 January 2011
When computer game design enters the real world
Keyboarded by David Mortimer at about 12:36 0 comments