Sunday, 23 January 2011
When computer game design enters the real world
Keyboarded by
David Mortimer
at about
12:36
0
comments
Sunday, 31 October 2010
She was a candle in the wind. Unreliable
I always thought Channel 4 was the most digital savvy of all the channels. But apparently this doesn't stop them from making a mistake so short sighted that I'm shocked it still happens after all these years.
A little example of their latest initiative involves Garth Marenghi's Dark Place. A great, original, but criminally under-watched show that I love to share with anyone who'll listen. Or at least look like they're listening.
To help share this show, and encourage people to buy the DVD, I show people two clips. One is of the intro, which brilliant sums up the faux-80s TV show appeal and the other is a user made 3 minute version of a song from the series called 'One Track Lover'.
None of these are a replacement for buying the DVD, but crucially, they are great tools for selling the DVD. So why Channel 4 has decided to remove them from Youtube I simply do not know. The content works better than any viral campaign an agency could come up with.
At this point I should make it clear that I don't think this post is making any points that haven't been made a hundred times before (I probably should have opened with that and saved everyone some time). However, it's the very obvious nature of this thinking that makes me wonder how great creative companies can take this kind of action.
Now if I want to tell people about the show, I have to link them to videos that might actually act as a replacement to buying the DVD http://video.google.com/videoplay?docid=-4073600336827045127#docid=5549328067719771845
Keyboarded by
David Mortimer
at about
15:28
1 comments
Tuesday, 19 October 2010
Find out what this post is about by reading it
I saw a lot of adverts for that Seven Days programme on Channel 4 recently. A lot of adverts.
I saw posters that stated it was a new kind of reality show. However, it didn't tell me what it actually was. A teaser poster you could say.
I then saw a TV advert for that Seven Days programme on Channel 4. A lot of TV adverts. They said it was a new kind of reality show. However, it didn't tell me what it actually was.
When it came to the show starting, I watched an episode of Friends. A lot of episodes of Friends
What kind of freak has a default state of being interested in anything they see or read or hear in an ad? Yet I've seen quite a few examples recently of teaser style ads that have made no attempt to get me interested in what they have to say, they just assume I'm going to take time out of my busy day (of watching that episode where David Schwimmer says 'pivot' a lot) to research their campaign.
I would give examples of these other ads, but I cant remember who or what they were for... if indeed I ever knew.
Keyboarded by
David Mortimer
at about
11:35
1 comments
Sunday, 8 August 2010
Sir Sell-a-lot
The other day I bought some shoes. True story.
As I was trying them on, a shop assistant edged their way over to me, like some kind of professionally uniformed crab. Normally I don't like shop assistants coming up to me and distracting me from a good browsing, but I like it even less when they hover around, waiting for the moment I look remotely confused.
I have found this much worse since I've moved to London, with all these empty brand heavy stores. Assistants are part of the brand, so they leap at you, and there's no place to hide!
So, the ultimate brand store should look a little like this:
Yes, the Robot Wars arena.
Notice the Corner Patrol Zones (CPZs). If you enter one, the House Robots are allowed to attack.
Truly this is the ultimate shoe buying layout. Staff don't need to stare at customers to check if they look confused, and shoppers can browse freely!
Thank you Sgt. Bash, for showing us the light.
Keyboarded by
David Mortimer
at about
14:54
1 comments
Monday, 26 July 2010
FTEW
I have been waiting for the Epic Win app for many years. Pretty much since the original 'Sims' came out actually. Something that rewards the dull and fruitless things in life with pointless experience points and irrelevant rewards!
It always seemed strange to me that people would get a computer character to read a book, in the hope that they would learn enough to get a new job, yet they wouldn't read a book themselves.
Unfortunately most things in life take a lot of time and effort to achieve, so a visual way of showing how every step makes you better is actually a potentially powerful tool.
Of course, this is only likely to be the case when you set the app to reward things with a clear goal at the end, but as FarmVille and World of Warcraft have shown, some people will do anything for a virtual reward.
So I look forward to seeing how successful this becomes. I think there's a slight lack of enthusiasm for interactive experiences that reward users in advertising, but if this app manages to make people happy about doing the washing up, why can't an app make them change their brand of washing up liquid?
Keyboarded by
David Mortimer
at about
14:35
0
comments
Sunday, 4 July 2010
Super Marmite World
Here is legendary computer game designer Shigeru Miyamoto talking about how he creates worlds for players to experiment in. I often talk about how this should be the basis of interactive advertising campaigns, but unfortunately he has managed to put it into words far better than I could with my previous 72 posts...

Keyboarded by
David Mortimer
at about
13:21
1 comments
Sunday, 6 June 2010
Why did Mario cross the road/bridge of death?
I've just read this interesting article about new feedback loops in game design http://www.eurogamer.net/articles/feedback-loop-article
It's funny how much it all sounds like using Google Analytics on a website, and I'd be quite interested to have a gander at data for something like Super Mario World. Did everyone else die on that damn cheese bridge level?
Anyway, with this stuff standard behaviour for websites designers, and now games going at it, I wonder how long until we start seeing widespread tweaking of TV ads based on people ranting online.
Don't think "There's method in the Magners?", well we think you'll love "How do you get to Magners? Practice!"
Keyboarded by
David Mortimer
at about
16:10
0
comments